Identifying Unnecessary 3D Gaussians using Clustering for Fast Rendering of 3D Gaussian Splatting
Joongho Jo, Hyeongwon Kim, and Jongsun Park

TL;DR
This paper introduces a clustering-based method to identify and exclude unnecessary 3D Gaussians in real-time rendering, significantly reducing computation and accelerating rendering speed without quality loss.
Contribution
It presents a novel offline clustering approach for 3D Gaussians and an efficient hardware architecture to support real-time rendering speedup.
Findings
Excludes 63% of Gaussians on average, reducing computation by 38.3%.
Achieves a 10.7x speedup over GPU implementations.
Maintains image quality with no significant PSNR loss.
Abstract
3D Gaussian splatting (3D-GS) is a new rendering approach that outperforms the neural radiance field (NeRF) in terms of both speed and image quality. 3D-GS represents 3D scenes by utilizing millions of 3D Gaussians and projects these Gaussians onto the 2D image plane for rendering. However, during the rendering process, a substantial number of unnecessary 3D Gaussians exist for the current view direction, resulting in significant computation costs associated with their identification. In this paper, we propose a computational reduction technique that quickly identifies unnecessary 3D Gaussians in real-time for rendering the current view without compromising image quality. This is accomplished through the offline clustering of 3D Gaussians that are close in distance, followed by the projection of these clusters onto a 2D image plane during runtime. Additionally, we analyze the bottleneck…
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Taxonomy
TopicsVideo Surveillance and Tracking Methods · Image Processing and 3D Reconstruction · Computer Graphics and Visualization Techniques
MethodsSPEED: Separable Pyramidal Pooling EncodEr-Decoder for Real-Time Monocular Depth Estimation on Low-Resource Settings
