An Empirical Study on Oculus Virtual Reality Applications: Security and Privacy Perspectives
Hanyang Guo, Hong-Ning Dai, Xiapu Luo, Zibin Zheng, Gengyang Xu,, Fengliang He

TL;DR
This study empirically assesses security and privacy issues in 500 Oculus VR apps using a novel detection tool, revealing widespread vulnerabilities, privacy leaks, and inconsistencies in privacy policies, highlighting critical concerns for VR app development.
Contribution
The paper introduces VR-SP, a new security and privacy assessment tool for VR apps, and provides the first comprehensive empirical analysis of security vulnerabilities and privacy leaks in Oculus VR applications.
Findings
Many VR apps have security vulnerabilities.
Widespread privacy leaks are present in VR apps.
Inconsistencies exist between privacy policies and actual data collection.
Abstract
Although Virtual Reality (VR) has accelerated its prevalent adoption in emerging metaverse applications, it is not a fundamentally new technology. On one hand, most VR operating systems (OS) are based on off-the-shelf mobile OS. As a result, VR apps also inherit privacy and security deficiencies from conventional mobile apps. On the other hand, in contrast to conventional mobile apps, VR apps can achieve immersive experience via diverse VR devices, such as head-mounted displays, body sensors, and controllers though achieving this requires the extensive collection of privacy-sensitive human biometrics. Moreover, VR apps have been typically implemented by 3D gaming engines (e.g., Unity), which also contain intrinsic security vulnerabilities. Inappropriate use of these technologies may incur privacy leaks and security vulnerabilities although these issues have not received significant…
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Taxonomy
TopicsInnovation in Digital Healthcare Systems
