A Disruptive Research Playbook for Studying Disruptive Innovations
Margaret-Anne Storey, Daniel Russo, Nicole Novielli, Takashi, Kobayashi, Dong Wang

TL;DR
This paper introduces a research playbook designed to guide the study of disruptive innovations in software engineering, emphasizing socio-technical perspectives and long-term societal impacts, supported by case studies and a specialized GPT model.
Contribution
It presents a novel research playbook for formulating socially relevant questions and strategies to investigate disruptive technologies in software engineering.
Findings
Retrospective analysis of Stack Overflow's impact on software development.
Application of the playbook to AI and AR/VR technologies.
Introduction of a GPT model to assist future research framing.
Abstract
As researchers, we are now witnessing a fundamental change in our technologically-enabled world due to the advent and diffusion of highly disruptive technologies such as generative AI, Augmented Reality (AR) and Virtual Reality (VR). In particular, software engineering has been profoundly affected by the transformative power of disruptive innovations for decades, with a significant impact of technical advancements on social dynamics due to its the socio-technical nature. In this paper, we reflect on the importance of formulating and addressing research in software engineering through a socio-technical lens, thus ensuring a holistic understanding of the complex phenomena in this field. We propose a research playbook with the goal of providing a guide to formulate compelling and socially relevant research questions and to identify the appropriate research strategies for empirical…
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Taxonomy
TopicsOnline Learning and Analytics · Knowledge Management and Sharing · Smart Cities and Technologies
