Feudal Networks for Visual Navigation
Faith Johnson, Bryan Bo Cao, Ashwin Ashok, Shubham Jain, Kristin Dana

TL;DR
This paper introduces a hierarchical feudal learning framework for visual navigation that avoids the need for large graphs, odometry, or metric maps, achieving near state-of-the-art results with a novel memory proxy and waypoint network.
Contribution
It proposes a hierarchical feudal learning approach with a self-supervised memory proxy and a pre-trained waypoint network for improved visual navigation.
Findings
Achieves near state-of-the-art performance in image goal navigation.
Eliminates the need for graphs, odometry, and metric maps.
Uses a small set of teleoperation videos for pre-training.
Abstract
Visual navigation follows the intuition that humans can navigate without detailed maps. A common approach is interactive exploration while building a topological graph with images at nodes that can be used for planning. Recent variations learn from passive videos and can navigate using complex social and semantic cues. However, a significant number of training videos are needed, large graphs are utilized, and scenes are not unseen since odometry is utilized. We introduce a new approach to visual navigation using feudal learning, which employs a hierarchical structure consisting of a worker agent, a mid-level manager, and a high-level manager. Key to the feudal learning paradigm, agents at each level see a different aspect of the task and operate at different spatial and temporal scales. Two unique modules are developed in this framework. For the high-level manager, we learn a memory…
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Taxonomy
TopicsGeographic Information Systems Studies · Robotics and Sensor-Based Localization · Video Surveillance and Tracking Methods
MethodsSparse Evolutionary Training
