Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based View Synthesis
Christian Reiser, Stephan Garbin, Pratul P. Srinivasan, Dor Verbin,, Richard Szeliski, Ben Mildenhall, Jonathan T. Barron, Peter Hedman, Andreas, Geiger

TL;DR
This paper introduces a novel binary opacity grid approach for mesh-based view synthesis that captures fine geometric details, enabling real-time rendering on mobile devices with improved quality over existing methods.
Contribution
The work proposes a discrete opacity grid, anti-aliasing with multiple rays, entropy minimization for binarization, and a fusion-based meshing strategy to enhance geometric detail in view synthesis.
Findings
Achieves higher view synthesis quality than existing mesh-based methods.
Enables real-time rendering on mobile devices.
Effectively captures thin structures and fine details.
Abstract
While surface-based view synthesis algorithms are appealing due to their low computational requirements, they often struggle to reproduce thin structures. In contrast, more expensive methods that model the scene's geometry as a volumetric density field (e.g. NeRF) excel at reconstructing fine geometric detail. However, density fields often represent geometry in a "fuzzy" manner, which hinders exact localization of the surface. In this work, we modify density fields to encourage them to converge towards surfaces, without compromising their ability to reconstruct thin structures. First, we employ a discrete opacity grid representation instead of a continuous density field, which allows opacity values to discontinuously transition from zero to one at the surface. Second, we anti-alias by casting multiple rays per pixel, which allows occlusion boundaries and subpixel structures to be…
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Taxonomy
TopicsRobotics and Sensor-Based Localization · Interactive and Immersive Displays · 3D Modeling in Geospatial Applications
