GES: Generalized Exponential Splatting for Efficient Radiance Field Rendering
Abdullah Hamdi, Luke Melas-Kyriazi, Jinjie Mai, Guocheng Qian, Ruoshi, Liu, Carl Vondrick, Bernard Ghanem, Andrea Vedaldi

TL;DR
GES introduces a new scene representation using Generalized Exponential Functions that requires fewer particles, reduces memory, and speeds up rendering in 3D radiance field applications, outperforming Gaussian Splatting in efficiency and accuracy.
Contribution
The paper proposes GES, a novel exponential-based representation that improves efficiency and accuracy over Gaussian Splatting for 3D scene modeling and rendering.
Findings
GES requires fewer particles than Gaussian Splatting.
GES achieves up to 39% faster rendering speeds.
GES reduces memory usage by more than half.
Abstract
Advancements in 3D Gaussian Splatting have significantly accelerated 3D reconstruction and generation. However, it may require a large number of Gaussians, which creates a substantial memory footprint. This paper introduces GES (Generalized Exponential Splatting), a novel representation that employs Generalized Exponential Function (GEF) to model 3D scenes, requiring far fewer particles to represent a scene and thus significantly outperforming Gaussian Splatting methods in efficiency with a plug-and-play replacement ability for Gaussian-based utilities. GES is validated theoretically and empirically in both principled 1D setup and realistic 3D scenes. It is shown to represent signals with sharp edges more accurately, which are typically challenging for Gaussians due to their inherent low-pass characteristics. Our empirical analysis demonstrates that GEF outperforms Gaussians in…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis · Advanced Vision and Imaging
MethodsSPEED: Separable Pyramidal Pooling EncodEr-Decoder for Real-Time Monocular Depth Estimation on Low-Resource Settings
