Generalized Principal-Agent Problem with a Learning Agent
Tao Lin, Yiling Chen

TL;DR
This paper analyzes repeated principal-agent problems where the agent learns over time, providing bounds on the principal's utility based on the agent's learning algorithms and extending classic models to learning scenarios.
Contribution
It introduces a reduction of repeated learning-agent problems to one-shot approximate best responses and derives utility guarantees based on different learning algorithms used by the agent.
Findings
Principal's utility approaches optimal with no-regret learning agents.
Principal's utility is limited when agents use swap-regret algorithms.
Mean-based learning agents can sometimes outperform the classic optimal utility.
Abstract
In classic principal-agent problems such as Stackelberg games, contract design, and Bayesian persuasion, the agent best responds to the principal's committed strategy. We study repeated generalized principal-agent problems under the assumption that the principal does not have commitment power and the agent uses algorithms to learn to respond to the principal. We reduce this problem to a one-shot problem where the agent approximately best responds, and prove that: (1) If the agent uses contextual no-regret learning algorithms with regret , then the principal can guarantee utility at least , where is the principal's optimal utility in the classic model with a best-responding agent. (2) If the agent uses contextual no-swap-regret learning algorithms with swap-regret , then the principal cannot…
Peer Reviews
Decision·ICLR 2025 Spotlight
- The paper introduces a novel problem along with a generic solution framework. I like its results derived from a clean reductions approach. - The paper provides the reader's sufficient knowledge about the general principal-agent problem from Gan et al. (2024). - The paper provides many well-sketched intuitions to help us understand its proofs.
- The writing of the paper can be improved. For example, the paper could use a table to summarize all results and a table for all notations in this paper. While the paper is framed under the general principal-agent problem, it only discusses the Bayesian persuasion problem as its special case. - The major drawback of this paper is that the problem itself is not well-motivated. A no-regret learning agent would assume a stationary environment, but the principal here can adaptively adjust its stra
- The problem studied in the paper represents an interesting contribution to principal-agent problems that mainly focus on models in which the agent does not learn - The results on the achievable utility when the agent plays a $\delta$-suboptimal best response according to a randomized strategy are interesting and novel
- If my understanding is correct, the assumption that there exists a $p_0 \ge \min \mu_0(\omega)$ limits the applicability of the results in large state instances (since ${1}/{|\Omega|} \ge p_0$), which are well studied in Bayesian persuasion problems. I believe the authors should address this limitation explicitly in the paper and discuss potential extensions. - Similarly, in Stackelberg games with a small inducibility gap, the proposed analysis does not hold. - The approach to proving Theo
The paper is well-writen and very clear. I enjoy reading it. The topic of playing against a learning agent is very relevant to the theme of ICLR. Extending this line of research from standard normal-form games to generalized principal-agent problems is well motivated and interesting. The paper analyzed different types of no-regret algorithms and the results presented look quite complete. Technically, the results also look solid and are presented rigorously. The authors did a good job in explaini
I don't have any major concerns with the paper. One weakness is that Results 1 and 4 seem to largely follow by previous work and looks somewhat incremental. But the other results look sufficiently new and to extend normal-form games studied in previous work to generalized principal-agent problem seems to require a good amount of effort. It would be helpful if the authors can stress a bit more the differences between normal-form games and generalized principal-agent problem, and highlight the add
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TopicsReinforcement Learning in Robotics
