Deepfake for the Good: Generating Avatars through Face-Swapping with Implicit Deepfake Generation
Georgii Stanishevskii, Jakub Steczkiewicz, Tomasz Szczepanik,, S{\l}awomir Tadeja, Jacek Tabor, Przemys{\l}aw Spurek

TL;DR
This paper explores combining neural rendering techniques with deepfake methods to generate realistic 3D avatars, demonstrating a novel approach that leverages face-swapping and neural encoding for improved avatar creation.
Contribution
It introduces ImplicitDeepfake, a method that integrates deepfake face modification with NeRF and Gaussian Splatting for plausible 3D avatar generation.
Findings
Produces realistic 3D avatars using face-swapping techniques.
Combines deepfake modifications with neural rendering for enhanced plausibility.
Demonstrates feasibility of using deepfake for avatar creation in spatial computing.
Abstract
Numerous emerging deep-learning techniques have had a substantial impact on computer graphics. Among the most promising breakthroughs are the rise of Neural Radiance Fields (NeRFs) and Gaussian Splatting (GS). NeRFs encode the object's shape and color in neural network weights using a handful of images with known camera positions to generate novel views. In contrast, GS provides accelerated training and inference without a decrease in rendering quality by encoding the object's characteristics in a collection of Gaussian distributions. These two techniques have found many use cases in spatial computing and other domains. On the other hand, the emergence of deepfake methods has sparked considerable controversy. Deepfakes refers to artificial intelligence-generated videos that closely mimic authentic footage. Using generative models, they can modify facial features, enabling the creation…
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Taxonomy
TopicsFace recognition and analysis · Generative Adversarial Networks and Image Synthesis · Video Surveillance and Tracking Methods
