Rig3DGS: Creating Controllable Portraits from Casual Monocular Videos
Alfredo Rivero, ShahRukh Athar, Zhixin Shu, Dimitris Samaras

TL;DR
Rig3DGS enables creation of controllable 3D human portraits from casual monocular videos by disentangling head movements and expressions using a novel deformation method guided by a 3D morphable model.
Contribution
The paper introduces a new deformation technique for 3D Gaussian representations that allows high-quality, controllable portrait rendering from single-view videos.
Findings
Effective control of facial expressions and head poses.
High-quality rendering comparable to multi-view methods.
Efficient training process demonstrated through experiments.
Abstract
Creating controllable 3D human portraits from casual smartphone videos is highly desirable due to their immense value in AR/VR applications. The recent development of 3D Gaussian Splatting (3DGS) has shown improvements in rendering quality and training efficiency. However, it still remains a challenge to accurately model and disentangle head movements and facial expressions from a single-view capture to achieve high-quality renderings. In this paper, we introduce Rig3DGS to address this challenge. We represent the entire scene, including the dynamic subject, using a set of 3D Gaussians in a canonical space. Using a set of control signals, such as head pose and expressions, we transform them to the 3D space with learned deformations to generate the desired rendering. Our key innovation is a carefully designed deformation method which is guided by a learnable prior derived from a 3D…
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Taxonomy
TopicsHuman Motion and Animation · Advanced Vision and Imaging · Augmented Reality Applications
MethodsSparse Evolutionary Training
