4D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenes
Yuanxing Duan, Fangyin Wei, Qiyu Dai, Yuhang He, Wenzheng Chen,, Baoquan Chen

TL;DR
This paper introduces 4D Gaussian Splatting (4DRotorGS), a novel explicit representation for dynamic scene view synthesis that models temporal variations with anisotropic 4D Gaussians, enabling real-time rendering and superior handling of complex motions.
Contribution
The paper proposes 4DRotorGS, a new 4D Gaussian-based method for dynamic scene synthesis that outperforms prior approaches in efficiency and detail, especially for scenes with abrupt motions.
Findings
Achieves real-time rendering speeds up to 583 FPS.
Outperforms existing methods quantitatively and qualitatively.
Effectively models complex and abrupt scene dynamics.
Abstract
We consider the problem of novel-view synthesis (NVS) for dynamic scenes. Recent neural approaches have accomplished exceptional NVS results for static 3D scenes, but extensions to 4D time-varying scenes remain non-trivial. Prior efforts often encode dynamics by learning a canonical space plus implicit or explicit deformation fields, which struggle in challenging scenarios like sudden movements or generating high-fidelity renderings. In this paper, we introduce 4D Gaussian Splatting (4DRotorGS), a novel method that represents dynamic scenes with anisotropic 4D XYZT Gaussians, inspired by the success of 3D Gaussian Splatting in static scenes. We model dynamics at each timestamp by temporally slicing the 4D Gaussians, which naturally compose dynamic 3D Gaussians and can be seamlessly projected into images. As an explicit spatial-temporal representation, 4DRotorGS demonstrates powerful…
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Taxonomy
TopicsAdvanced Vision and Imaging · Computer Graphics and Visualization Techniques · Video Surveillance and Tracking Methods
