Deep Room Impulse Response Completion
Jackie Lin, Georg G\"otz, Sebastian J. Schlecht

TL;DR
This paper introduces RIR completion, a neural network task that synthesizes late reverberation in room impulse responses from early sound data, enabling faster and more efficient spatial audio rendering in VR and gaming.
Contribution
It proposes DECOR, a deep neural network for predicting late reverberation from early RIR segments, a novel approach to improve RIR generation efficiency.
Findings
DECOR achieves comparable performance to state-of-the-art models.
The method demonstrates feasibility for fast late reverberation synthesis.
Supports integration with various spatial audio rendering techniques.
Abstract
Rendering immersive spatial audio in virtual reality (VR) and video games demands a fast and accurate generation of room impulse responses (RIRs) to recreate auditory environments plausibly. However, the conventional methods for simulating or measuring long RIRs are either computationally intensive or challenged by low signal-to-noise ratios. This study is propelled by the insight that direct sound and early reflections encapsulate sufficient information about room geometry and absorption characteristics. Building upon this premise, we propose a novel task termed "RIR completion," aimed at synthesizing the late reverberation given only the early portion (50 ms) of the response. To this end, we introduce DECOR, Deep Exponential Completion Of Room impulse responses, a deep neural network structured as an autoencoder designed to predict multi-exponential decay envelopes of filtered noise…
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Taxonomy
TopicsAdvanced Adaptive Filtering Techniques
