Anything in Any Scene: Photorealistic Video Object Insertion
Chen Bai, Zeman Shao, Guoxiang Zhang, Di Liang, Jie Yang, Zhuorui, Zhang, Yujian Guo, Chengzhang Zhong, Yiqiao Qiu, Zhendong Wang, Yichen Guan,, Xiaoyin Zheng, Tao Wang, Cheng Lu

TL;DR
This paper introduces a comprehensive framework for photorealistic video object insertion that ensures geometric accuracy, realistic lighting, and high visual fidelity, advancing virtual reality and video editing applications.
Contribution
The proposed framework uniquely combines geometric placement, lighting estimation, and style transfer to achieve highly realistic object insertion in videos.
Findings
Produces videos with high geometric realism
Achieves realistic lighting and shadows
Enhances photorealism through style transfer
Abstract
Realistic video simulation has shown significant potential across diverse applications, from virtual reality to film production. This is particularly true for scenarios where capturing videos in real-world settings is either impractical or expensive. Existing approaches in video simulation often fail to accurately model the lighting environment, represent the object geometry, or achieve high levels of photorealism. In this paper, we propose Anything in Any Scene, a novel and generic framework for realistic video simulation that seamlessly inserts any object into an existing dynamic video with a strong emphasis on physical realism. Our proposed general framework encompasses three key processes: 1) integrating a realistic object into a given scene video with proper placement to ensure geometric realism; 2) estimating the sky and environmental lighting distribution and simulating realistic…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Generative Adversarial Networks and Image Synthesis
