VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality
Ying Jiang, Chang Yu, Tianyi Xie, Xuan Li, Yutao Feng, Huamin Wang,, Minchen Li, Henry Lau, Feng Gao, Yin Yang, Chenfanfu Jiang

TL;DR
VR-GS introduces a real-time, physics-aware Gaussian Splatting system for immersive and intuitive 3D content interaction in virtual reality, enhancing user experience with realistic dynamic responses.
Contribution
It presents a novel physical dynamics-aware Gaussian Splatting framework with efficient embedding and deformable body simulation for real-time VR content manipulation.
Findings
Enables real-time physics-based interaction in VR
Achieves realistic dynamic responses and deformation effects
Supports detailed scene reconstruction and editing
Abstract
As consumer Virtual Reality (VR) and Mixed Reality (MR) technologies gain momentum, there's a growing focus on the development of engagements with 3D virtual content. Unfortunately, traditional techniques for content creation, editing, and interaction within these virtual spaces are fraught with difficulties. They tend to be not only engineering-intensive but also require extensive expertise, which adds to the frustration and inefficiency in virtual object manipulation. Our proposed VR-GS system represents a leap forward in human-centered 3D content interaction, offering a seamless and intuitive user experience. By developing a physical dynamics-aware interactive Gaussian Splatting in a Virtual Reality setting, and constructing a highly efficient two-level embedding strategy alongside deformable body simulations, VR-GS ensures real-time execution with highly realistic dynamic responses.…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques
MethodsFocus
