Mean-Field Games with common Poissonian noise: a Maximum Principle approach
Daniel Hern\'andez-Hern\'andez, Joshu\'e Hel\'i Ricalde-Guerrero

TL;DR
This paper extends Mean-Field Games theory to include common Poissonian noise, providing a rigorous definition, equilibrium analysis, and a stochastic Pontryagin's Maximum Principle for jump-diffusions in random environments.
Contribution
It introduces a new class of Mean-Field Games with common Poissonian noise and develops a stochastic maximum principle for optimal control in this setting.
Findings
Defined Mean-Field Games with common Poissonian noise
Derived necessary optimality conditions using a stochastic maximum principle
Under convexity, established sufficiency of the conditions
Abstract
The theory of Mean-Field Games is interested in the behaviour of interacting particle systems in which the individual interaction between particles (players) decreases as the size of the population increases. In recent years, it was introduced an interesting structure for this type of games, assuming a correlated continuous source of randomness, which are called Mean-Field Games with Common Noise. In this paper, we extend this concept and provide a precise definition of a Mean-Field Game with Common Poissoninan Noise and its equilibrium. That is, a common self-exciting Poissonian structure is considered within the dynamics of the population. Then, we address the problem of optimization for jump-diffusions with random environments that lies within the definition of the MFG, and develop a stochastic version of the Pontryagin's Maximum Principle to obtain a set of necessary conditions that…
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Taxonomy
TopicsStochastic processes and statistical mechanics · Diffusion and Search Dynamics · Stochastic processes and financial applications
