Design Principles & Issues for Gaze and Pinch Interaction
Ken Pfeuffer

TL;DR
This paper discusses key design principles and issues for gaze and pinch interaction interfaces, especially relevant with upcoming devices like Apple Vision Pro, combining personal insights and scientific research.
Contribution
It introduces five design principles and five issues for gaze and pinch interaction, providing a structured framework for future interface development.
Findings
Identifies five core design principles for gaze and pinch interaction.
Highlights five critical issues to address in designing eyes & hands interfaces.
Offers insights from scientific literature and personal experience.
Abstract
With the imminent release of the Apple Vision Pro, a wave of innovative technology will be going to get into people's hands. The "eyes and hands" interface mixes up interaction design, indicating a need for principles, frameworks, and standards. This article highlights 5 design principles and 5 issues for designing eyes & hands interfaces, drawing insights from both my personal experience and scientific articles in the area of human-computer interaction. Whether you're interested in design, tech, or research in this evolving space, the article provides valuable perspectives to enhance your understanding.
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Taxonomy
TopicsGaze Tracking and Assistive Technology · Usability and User Interface Design
