Fast graph-based denoising for point cloud color information
Ryosuke Watanabe, Keisuke Nonaka, Eduardo Pavez, Tatsuya, Kobayashi, Antonio Ortega

TL;DR
This paper introduces a rapid graph-based denoising method for large-scale point clouds that achieves real-time processing at 30fps while maintaining high accuracy, suitable for live 3D applications.
Contribution
It presents a novel fast graph construction, noise level estimation, and filter selection techniques to enable real-time denoising of large point clouds.
Findings
Achieved 30fps denoising of 1 million point frames
Reduced processing time significantly compared to traditional methods
Maintained denoising accuracy comparable to high-precision approaches
Abstract
Point clouds are utilized in various 3D applications such as cross-reality (XR) and realistic 3D displays. In some applications, e.g., for live streaming using a 3D point cloud, real-time point cloud denoising methods are required to enhance the visual quality. However, conventional high-precision denoising methods cannot be executed in real time for large-scale point clouds owing to the complexity of graph constructions with K nearest neighbors and noise level estimation. This paper proposes a fast graph-based denoising (FGBD) for a large-scale point cloud. First, high-speed graph construction is achieved by scanning a point cloud in various directions and searching adjacent neighborhoods on the scanning lines. Second, we propose a fast noise level estimation method using eigenvalues of the covariance matrix on a graph. Finally, we also propose a new low-cost filter selection method to…
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Taxonomy
TopicsImage and Signal Denoising Methods · Advanced Vision and Imaging · Optical measurement and interference techniques
