Consistent3D: Towards Consistent High-Fidelity Text-to-3D Generation with Deterministic Sampling Prior
Zike Wu, Pan Zhou, Xuanyu Yi, Xiaoding Yuan, Hanwang Zhang

TL;DR
Consistent3D introduces a deterministic ODE-based sampling method for text-to-3D generation, improving consistency, fidelity, and diversity over traditional stochastic SDS approaches.
Contribution
We propose a novel ODE-based sampling framework that replaces stochastic sampling in SDS, leading to more consistent and high-quality text-to-3D generation.
Findings
Achieves high-fidelity 3D object generation
Produces diverse 3D scenes with improved consistency
Outperforms existing SDS-based methods in experiments
Abstract
Score distillation sampling (SDS) and its variants have greatly boosted the development of text-to-3D generation, but are vulnerable to geometry collapse and poor textures yet. To solve this issue, we first deeply analyze the SDS and find that its distillation sampling process indeed corresponds to the trajectory sampling of a stochastic differential equation (SDE): SDS samples along an SDE trajectory to yield a less noisy sample which then serves as a guidance to optimize a 3D model. However, the randomness in SDE sampling often leads to a diverse and unpredictable sample which is not always less noisy, and thus is not a consistently correct guidance, explaining the vulnerability of SDS. Since for any SDE, there always exists an ordinary differential equation (ODE) whose trajectory sampling can deterministically and consistently converge to the desired target point as the SDE, we…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Image Processing and 3D Reconstruction · 3D Shape Modeling and Analysis
MethodsDiffusion
