Rabin Games and Colourful Universal Trees
Rupak Majumdar, Irmak Saglam, and K. S. Thejaswini

TL;DR
This paper introduces an improved algorithm for solving Rabin and Streett games on graphs, utilizing colourful universal trees to achieve better time and space complexity than previous methods.
Contribution
It presents a novel algorithm that leverages colourful universal trees for Rabin game solving, improving runtime and space efficiency over existing approaches.
Findings
Achieves a super quadratic improvement in dependence on k! in runtime.
Reduces space complexity compared to previous algorithms.
Introduces a new characterisation of progress measures using colourful trees.
Abstract
We provide an algorithm to solve Rabin and Streett games over graphs with vertices, edges, and colours that runs in time and space, where hides poly-logarithmic factors. Our algorithm is an improvement by a super quadratic dependence on from the currently best known run time of , obtained by converting a Rabin game into a parity game, while simultaneously improving its exponential space requirement. Our main technical ingredient is a characterisation of progress measures for Rabin games using \emph{colourful trees} and a combinatorial construction of succinctly-represented, universal colourful trees. Colourful universal trees are generalisations of universal trees used by Jurdzi\'{n}ski and Lazi\'{c} (2017) to solve parity games, as well as of Rabin progress…
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Taxonomy
TopicsArtificial Intelligence in Games · Gambling Behavior and Treatments · Game Theory and Voting Systems
