GO-NeRF: Generating Objects in Neural Radiance Fields for Virtual Reality Content Creation
Peng Dai, Feitong Tan, Xin Yu, Yifan Peng, Yinda Zhang and, Xiaojuan Qi

TL;DR
GO-NeRF introduces a novel pipeline for generating and seamlessly integrating 3D objects into existing neural radiance field scenes using text prompts and user input, advancing virtual environment content creation.
Contribution
It presents a new method for scene-aware 3D object generation within NeRFs, including an intuitive interface and compositional rendering for better scene integration.
Findings
Outperforms existing methods in generating scene-harmonized objects
Produces high-quality novel view synthesis results
Effectively mitigates artifacts like floaters during optimization
Abstract
Virtual environments (VEs) are pivotal for virtual, augmented, and mixed reality systems. Despite advances in 3D generation and reconstruction, the direct creation of 3D objects within an established 3D scene (represented as NeRF) for novel VE creation remains a relatively unexplored domain. This process is complex, requiring not only the generation of high-quality 3D objects but also their seamless integration into the existing scene. To this end, we propose a novel pipeline featuring an intuitive interface, dubbed GO-NeRF. Our approach takes text prompts and user-specified regions as inputs and leverages the scene context to generate 3D objects within the scene. We employ a compositional rendering formulation that effectively integrates the generated 3D objects into the scene, utilizing optimized 3D-aware opacity maps to avoid unintended modifications to the original scene.…
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Taxonomy
TopicsAdvanced Vision and Imaging · 3D Shape Modeling and Analysis · Computer Graphics and Visualization Techniques
