Analysis and Perspectives on the ANA Avatar XPRIZE Competition
Kris Hauser, Eleanor Watson, Joonbum Bae, Josh Bankston, Sven Behnke,, Bill Borgia, Manuel G. Catalano, Stefano Dafarra, Jan B.F. van Erp, Thomas, Ferris, Jeremy Fishel, Guy Hoffman, Serena Ivaldi, Fumio Kanehiro,, Abderrahmane Kheddar, Gaelle Lannuzel, Jacqueline Ford Morie

TL;DR
This paper provides a comprehensive analysis of the ANA Avatar XPRIZE, highlighting technological innovations, judging criteria, and organizational insights from a four-year telepresence competition aimed at developing human-like robotic avatars.
Contribution
It offers a detailed summary of the competition's technical approaches, evaluation metrics, and organizational lessons, informing future advancements in telerobotics and telepresence systems.
Findings
Correlation between technologies used and task performance
Impact of rapid training on avatar operation
Subjective ratings aligned with technological complexity
Abstract
The ANA Avatar XPRIZE was a four-year competition to develop a robotic "avatar" system to allow a human operator to sense, communicate, and act in a remote environment as though physically present. The competition featured a unique requirement that judges would operate the avatars after less than one hour of training on the human-machine interfaces, and avatar systems were judged on both objective and subjective scoring metrics. This paper presents a unified summary and analysis of the competition from technical, judging, and organizational perspectives. We study the use of telerobotics technologies and innovations pursued by the competing teams in their avatar systems, and correlate the use of these technologies with judges' task performance and subjective survey ratings. It also summarizes perspectives from team leads, judges, and organizers about the competition's execution and…
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Taxonomy
TopicsTeleoperation and Haptic Systems · Human-Automation Interaction and Safety · Virtual Reality Applications and Impacts
