PEGASUS: Physically Enhanced Gaussian Splatting Simulation System for 6DoF Object Pose Dataset Generation
Lukas Meyer, Floris Erich, Yusuke Yoshiyasu, Marc Stamminger, Noriaki, Ando, Yukiyasu Domae

TL;DR
PEGASUS is a versatile simulation system that generates diverse 6DoF object pose datasets using Gaussian Splatting and physics-based scene composition, facilitating effective training and transfer to real-world applications.
Contribution
The paper introduces PEGASUS, a novel physics-enhanced Gaussian Splatting simulation system for creating diverse, realistic 6DoF object pose datasets from commodity camera data.
Findings
Training with PEGASUS data improves pose estimation transfer to real-world data.
PEGASUS enables the creation of extensive static and dynamic scenes for dataset generation.
The Ramen dataset provides a new benchmark with 30 Japanese noodle items for pose estimation.
Abstract
We introduce Physically Enhanced Gaussian Splatting Simulation System (PEGASUS) for 6DOF object pose dataset generation, a versatile dataset generator based on 3D Gaussian Splatting. Environment and object representations can be easily obtained using commodity cameras to reconstruct with Gaussian Splatting. <i>PEGASUS</i> allows the composition of new scenes by merging the respective underlying Gaussian Splatting point cloud of an environment with one or multiple objects. Leveraging a physics engine enables the simulation of natural object placement within a scene through interaction between meshes extracted for the objects and the environment. Consequently, an extensive amount of new scenes - static or dynamic - can be created by combining different environments and objects. By rendering scenes from various perspectives, diverse data points such as RGB images, depth maps, semantic…
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Taxonomy
TopicsImage Processing and 3D Reconstruction · 3D Surveying and Cultural Heritage · Advanced Neural Network Applications
MethodsPEGASUS
