Real-and-Present: Investigating the Use of Life-Size 2D Video Avatars in HMD-Based AR Teleconferencing
Xuanyu Wang, Weizhan Zhang, Christian Sandor, and Hongbo Fu

TL;DR
This paper investigates the use of life-size 2D video avatars in AR teleconferencing to balance visual fidelity and co-presence, addressing limitations of existing methods and considering the impact of HMD Field of View on user experience.
Contribution
It introduces a pilot and user study to determine optimal avatar placement, develops a prototype, and models FoV effects for improved AR teleconferencing.
Findings
Optimal avatar placement depends on FoV size.
The prototype effectively balances fidelity and co-presence.
Models predict avatar placement across different HMD FoV conditions.
Abstract
Augmented Reality (AR) teleconferencing allows separately located users to interact with each other in 3D through agents in their own physical environments. Existing methods leveraging volumetric capturing and reconstruction can provide a high-fidelity experience but are often too complex and expensive for everyday usage. Other solutions target mobile and effortless-to-setup teleconferencing on AR Head Mounted Displays (HMD). They directly transplant the conventional video conferencing onto an AR-HMD platform or use avatars to represent remote participants. However, they can only support either a high fidelity or a high level of co-presence. Moreover, the limited Field of View (FoV) of HMDs could further influence users' immersive experience. To achieve a balance between fidelity and co-presence, we explore using life-size 2D video-based avatars (video avatars for short) in AR…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsAugmented Reality Applications · Virtual Reality Applications and Impacts · Interactive and Immersive Displays
