Free-form Shape Modeling in XR: A Systematic Review
Shounak Chatterjee

TL;DR
This paper systematically reviews free-form shape modeling techniques in XR, focusing on sculpting and sketching, and discusses how AI shape-generation tools are transforming interactive 3D design.
Contribution
It provides a comprehensive classification and analysis of recent XR shape modeling research, highlighting the impact of AI on future developments.
Findings
Classifies XR shape modeling techniques across five dimensions.
Identifies a gap between sculpting and sketching in current research.
Discusses future integration of AI tools in interactive shape modeling.
Abstract
Shape modeling research in Computer Graphics has been an active area for decades. The ability to create and edit complex 3D shapes has been of key importance in Computer-Aided Design, Animation, Architecture, and Entertainment. With the growing popularity of Virtual and Augmented Reality, new applications and tools have been developed for artistic content creation; real-time interactive shape modeling has become increasingly important for a continuum of virtual and augmented reality environments (eXtended Reality (XR)). Shape modeling in XR opens new possibilities for intuitive design and shape modeling in an accessible way. Artificial Intelligence (AI) approaches generating shape information from text prompts are set to change how artists create and edit 3D models. There has been a substantial body of research on interactive 3D shape modeling. However, there is no recent extensive…
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Taxonomy
Topics3D Shape Modeling and Analysis · Computer Graphics and Visualization Techniques · Augmented Reality Applications
