DreamGaussian4D: Generative 4D Gaussian Splatting
Jiawei Ren, Liang Pan, Jiaxiang Tang, Chi Zhang, Ang Cao, Gang Zeng,, Ziwei Liu

TL;DR
DreamGaussian4D introduces an efficient 4D generation framework that combines Gaussian Splatting with explicit spatial transformations and video priors, significantly reducing optimization time and enabling controllable, high-quality animated 4D content.
Contribution
It presents a novel framework integrating static and dynamic Gaussian Splatting with video-based refinement, achieving fast, controllable, and high-quality 4D content generation.
Findings
Optimization time reduced from hours to minutes
Enables visual control of 3D motion
Produces realistic animated meshes for 3D rendering
Abstract
4D content generation has achieved remarkable progress recently. However, existing methods suffer from long optimization times, a lack of motion controllability, and a low quality of details. In this paper, we introduce DreamGaussian4D (DG4D), an efficient 4D generation framework that builds on Gaussian Splatting (GS). Our key insight is that combining explicit modeling of spatial transformations with static GS makes an efficient and powerful representation for 4D generation. Moreover, video generation methods have the potential to offer valuable spatial-temporal priors, enhancing the high-quality 4D generation. Specifically, we propose an integral framework with two major modules: 1) Image-to-4D GS - we initially generate static GS with DreamGaussianHD, followed by HexPlane-based dynamic generation with Gaussian deformation; and 2) Video-to-Video Texture Refinement - we refine the…
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Taxonomy
Topics3D Shape Modeling and Analysis · Human Motion and Animation · Computer Graphics and Visualization Techniques
MethodsDiffusion
