Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis
Zhan Li, Zhang Chen, Zhong Li, Yi Xu

TL;DR
This paper introduces Spacetime Gaussian Feature Splatting, a novel dynamic scene representation that enables high-quality, real-time, and compact view synthesis of dynamic scenes, outperforming existing methods in both quality and speed.
Contribution
The paper presents a new dynamic scene representation using enhanced 3D Gaussians with temporal features, neural feature splatting, and guided sampling, achieving state-of-the-art results.
Findings
Achieves state-of-the-art rendering quality and speed.
Supports 8K resolution rendering at 60 FPS on high-end GPU.
Maintains compact storage while modeling complex dynamic scenes.
Abstract
Novel view synthesis of dynamic scenes has been an intriguing yet challenging problem. Despite recent advancements, simultaneously achieving high-resolution photorealistic results, real-time rendering, and compact storage remains a formidable task. To address these challenges, we propose Spacetime Gaussian Feature Splatting as a novel dynamic scene representation, composed of three pivotal components. First, we formulate expressive Spacetime Gaussians by enhancing 3D Gaussians with temporal opacity and parametric motion/rotation. This enables Spacetime Gaussians to capture static, dynamic, as well as transient content within a scene. Second, we introduce splatted feature rendering, which replaces spherical harmonics with neural features. These features facilitate the modeling of view- and time-dependent appearance while maintaining small size. Third, we leverage the guidance of training…
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Taxonomy
TopicsAdvanced Vision and Imaging · Computer Graphics and Visualization Techniques · Generative Adversarial Networks and Image Synthesis
