Exploiting hidden structures in non-convex games for convergence to Nash equilibrium
Iosif Sakos, Emmanouil-Vasileios Vlatakis-Gkaragkounis and, Panayotis Mertikopoulos, Georgios Piliouras

TL;DR
This paper introduces a novel first-order method, PHGD, that exploits latent convex structures in non-convex games to achieve convergence to Nash equilibria, applicable in both deterministic and stochastic settings.
Contribution
It proposes PHGD, a flexible gradient-based algorithm that leverages hidden convex structures in non-convex games without requiring separability assumptions.
Findings
Achieves convergence to Nash equilibria in non-convex games.
Provides explicit convergence rates for deterministic and stochastic cases.
Does not rely on separability of the game's hidden structure.
Abstract
A wide array of modern machine learning applications - from adversarial models to multi-agent reinforcement learning - can be formulated as non-cooperative games whose Nash equilibria represent the system's desired operational states. Despite having a highly non-convex loss landscape, many cases of interest possess a latent convex structure that could potentially be leveraged to yield convergence to equilibrium. Driven by this observation, our paper proposes a flexible first-order method that successfully exploits such "hidden structures" and achieves convergence under minimal assumptions for the transformation connecting the players' control variables to the game's latent, convex-structured layer. The proposed method - which we call preconditioned hidden gradient descent (PHGD) - hinges on a judiciously chosen gradient preconditioning scheme related to natural gradient methods.…
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Taxonomy
TopicsStochastic Gradient Optimization Techniques · Markov Chains and Monte Carlo Methods · Adversarial Robustness in Machine Learning
