Neural BSSRDF: Object Appearance Representation Including Heterogeneous Subsurface Scattering
Thomson TG, Jeppe Revall Frisvad, Ravi Ramamoorthi, and Henrik Wann, Jensen

TL;DR
This paper introduces a neural method for efficiently representing and rendering the appearance of heterogeneous translucent objects, capturing complex subsurface scattering effects in arbitrary lighting environments with high accuracy and interactive performance.
Contribution
It presents a neural BSSRDF model that accounts for object geometry and heterogeneities, extending traditional models to more accurately depict real-world translucent objects.
Findings
High accuracy in representing complex materials
Enables importance sampling and interactive rendering
Works for arbitrary distant lighting environments
Abstract
Monte Carlo rendering of translucent objects with heterogeneous scattering properties is often expensive both in terms of memory and computation. If we do path tracing and use a high dynamic range lighting environment, the rendering becomes computationally heavy. We propose a compact and efficient neural method for representing and rendering the appearance of heterogeneous translucent objects. The neural representation function resembles a bidirectional scattering-surface reflectance distribution function (BSSRDF). However, conventional BSSRDF models assume a planar half-space medium and only surface variation of the material, which is often not a good representation of the appearance of real-world objects. Our method represents the BSSRDF of a full object taking its geometry and heterogeneities into account. This is similar to a neural radiance field, but our representation works for…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Advanced Vision and Imaging · Remote Sensing and LiDAR Applications
