SWinGS: Sliding Windows for Dynamic 3D Gaussian Splatting
Richard Shaw, Michal Nazarczuk, Jifei Song, Arthur Moreau, Sibi, Catley-Chandar, Helisa Dhamo, Eduardo Perez-Pellitero

TL;DR
SWinGS introduces a novel sliding window approach for dynamic 3D Gaussian Splatting, enabling high-quality, real-time rendering of scenes with significant motion and geometric changes.
Contribution
It extends static 3D Gaussian Splatting to dynamic scenes using a sliding window training strategy and adaptive sampling, allowing for real-time rendering of complex, evolving scenes.
Findings
High-quality dynamic scene reconstructions
Real-time rendering capabilities
Effective handling of scene geometric changes
Abstract
Novel view synthesis has shown rapid progress recently, with methods capable of producing increasingly photorealistic results. 3D Gaussian Splatting has emerged as a promising method, producing high-quality renderings of scenes and enabling interactive viewing at real-time frame rates. However, it is limited to static scenes. In this work, we extend 3D Gaussian Splatting to reconstruct dynamic scenes. We model a scene's dynamics using dynamic MLPs, learning deformations from temporally-local canonical representations to per-frame 3D Gaussians. To disentangle static and dynamic regions, tuneable parameters weigh each Gaussian's respective MLP parameters, improving the dynamics modelling of imbalanced scenes. We introduce a sliding window training strategy that partitions the sequence into smaller manageable windows to handle arbitrary length scenes while maintaining high rendering…
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Taxonomy
TopicsAdvanced Vision and Imaging · Computer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis
MethodsFocus
