GAvatar: Animatable 3D Gaussian Avatars with Implicit Mesh Learning
Ye Yuan, Xueting Li, Yangyi Huang, Shalini De Mello, Koki Nagano, Jan, Kautz, Umar Iqbal

TL;DR
GAvatar introduces a novel method for generating realistic, animatable 3D avatars from text prompts by combining Gaussian splatting with primitive-based representations, neural implicit fields, and SDF-based mesh learning, achieving high quality and fast rendering.
Contribution
It proposes a primitive-based 3D Gaussian representation with implicit mesh learning, enabling high-quality, animatable avatars from text prompts with improved stability and detail.
Findings
Outperforms existing methods in appearance and geometry quality.
Achieves 100 fps rendering at 1K resolution.
Successfully generates diverse avatars from text prompts.
Abstract
Gaussian splatting has emerged as a powerful 3D representation that harnesses the advantages of both explicit (mesh) and implicit (NeRF) 3D representations. In this paper, we seek to leverage Gaussian splatting to generate realistic animatable avatars from textual descriptions, addressing the limitations (e.g., flexibility and efficiency) imposed by mesh or NeRF-based representations. However, a naive application of Gaussian splatting cannot generate high-quality animatable avatars and suffers from learning instability; it also cannot capture fine avatar geometries and often leads to degenerate body parts. To tackle these problems, we first propose a primitive-based 3D Gaussian representation where Gaussians are defined inside pose-driven primitives to facilitate animation. Second, to stabilize and amortize the learning of millions of Gaussians, we propose to use neural implicit fields…
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Taxonomy
Topics3D Shape Modeling and Analysis · Human Motion and Animation · Computer Graphics and Visualization Techniques
