SLS4D: Sparse Latent Space for 4D Novel View Synthesis
Qi-Yuan Feng, Hao-Xiang Chen, Qun-Ce Xu, Tai-Jiang Mu

TL;DR
This paper introduces SLS4D, a sparse latent space approach for 4D novel view synthesis that efficiently models dynamic scenes with significantly fewer parameters than existing methods.
Contribution
The paper proposes a novel sparse latent space representation for 4D scenes, capturing global dynamics efficiently and reducing model complexity compared to prior dense grid-based methods.
Findings
Achieves state-of-the-art 4D view synthesis quality.
Uses only about 6% of parameters compared to recent methods.
Effectively models global scene dynamics with sparse representations.
Abstract
Neural radiance field (NeRF) has achieved great success in novel view synthesis and 3D representation for static scenarios. Existing dynamic NeRFs usually exploit a locally dense grid to fit the deformation field; however, they fail to capture the global dynamics and concomitantly yield models of heavy parameters. We observe that the 4D space is inherently sparse. Firstly, the deformation field is sparse in spatial but dense in temporal due to the continuity of of motion. Secondly, the radiance field is only valid on the surface of the underlying scene, usually occupying a small fraction of the whole space. We thus propose to represent the 4D scene using a learnable sparse latent space, a.k.a. SLS4D. Specifically, SLS4D first uses dense learnable time slot features to depict the temporal space, from which the deformation field is fitted with linear multi-layer perceptions (MLP) to…
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Taxonomy
TopicsAdvanced Vision and Imaging · 3D Shape Modeling and Analysis · Human Pose and Action Recognition
