3DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splatting
Zhiyin Qian, Shaofei Wang, Marko Mihajlovic, Andreas Geiger, Siyu, Tang

TL;DR
This paper presents a fast and efficient method for creating animatable human avatars from monocular videos using 3D Gaussian Splatting, enabling real-time rendering and quick training, outperforming existing approaches in speed and quality.
Contribution
The authors introduce a novel approach combining 3D Gaussian Splatting with a non-rigid deformation network for rapid training and real-time rendering of animatable avatars from monocular videos.
Findings
Achieves real-time rendering at 50+ FPS.
Trains in approximately 30 minutes.
Outperforms state-of-the-art methods in speed and quality.
Abstract
We introduce an approach that creates animatable human avatars from monocular videos using 3D Gaussian Splatting (3DGS). Existing methods based on neural radiance fields (NeRFs) achieve high-quality novel-view/novel-pose image synthesis but often require days of training, and are extremely slow at inference time. Recently, the community has explored fast grid structures for efficient training of clothed avatars. Albeit being extremely fast at training, these methods can barely achieve an interactive rendering frame rate with around 15 FPS. In this paper, we use 3D Gaussian Splatting and learn a non-rigid deformation network to reconstruct animatable clothed human avatars that can be trained within 30 minutes and rendered at real-time frame rates (50+ FPS). Given the explicit nature of our representation, we further introduce as-isometric-as-possible regularizations on both the Gaussian…
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Taxonomy
TopicsAdvanced Vision and Imaging · Human Pose and Action Recognition · 3D Shape Modeling and Analysis
