Interactive Humanoid: Online Full-Body Motion Reaction Synthesis with Social Affordance Canonicalization and Forecasting
Yunze Liu, Changxi Chen, Li Yi

TL;DR
This paper introduces an online full-body motion reaction synthesis method for humanoids, leveraging social affordance canonicalization and forecasting to generate realistic reactions in human-humanoid interactions, including object handling.
Contribution
It presents a novel task, datasets, and a unified approach that incorporates social affordance representation and forecasting for real-time humanoid reaction synthesis.
Findings
Effective generation of high-quality humanoid reactions.
Successful validation on multiple datasets including HHI, CoChair, Interhuman, and Chi3D.
Advancement over prior work by including object interaction and online reaction capability.
Abstract
We focus on the human-humanoid interaction task optionally with an object. We propose a new task named online full-body motion reaction synthesis, which generates humanoid reactions based on the human actor's motions. The previous work only focuses on human interaction without objects and generates body reactions without hand. Besides, they also do not consider the task as an online setting, which means the inability to observe information beyond the current moment in practical situations. To support this task, we construct two datasets named HHI and CoChair and propose a unified method. Specifically, we propose to construct a social affordance representation. We first select a social affordance carrier and use SE(3)-Equivariant Neural Networks to learn the local frame for the carrier, then we canonicalize the social affordance. Besides, we propose a social affordance forecasting scheme…
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Taxonomy
TopicsRobot Manipulation and Learning · Human Pose and Action Recognition · Human Motion and Animation
MethodsFocus
