SEEAvatar: Photorealistic Text-to-3D Avatar Generation with Constrained Geometry and Appearance
Yuanyou Xu, Zongxin Yang, Yi Yang

TL;DR
SEEAvatar introduces a novel approach for generating photorealistic 3D avatars from text by decoupling geometry and appearance constraints, utilizing evolving templates and diffusion models for high-quality results.
Contribution
The paper presents a new method that combines global shape constraints, local human priors, and diffusion-guided textures to produce realistic 3D avatars from text descriptions.
Findings
Outperforms previous methods in geometry and appearance quality
Produces high-quality meshes and textures suitable for realistic rendering
Enables flexible shape generation through evolving templates
Abstract
Powered by large-scale text-to-image generation models, text-to-3D avatar generation has made promising progress. However, most methods fail to produce photorealistic results, limited by imprecise geometry and low-quality appearance. Towards more practical avatar generation, we present SEEAvatar, a method for generating photorealistic 3D avatars from text with SElf-Evolving constraints for decoupled geometry and appearance. For geometry, we propose to constrain the optimized avatar in a decent global shape with a template avatar. The template avatar is initialized with human prior and can be updated by the optimized avatar periodically as an evolving template, which enables more flexible shape generation. Besides, the geometry is also constrained by the static human prior in local parts like face and hands to maintain the delicate structures. For appearance generation, we use diffusion…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis · Generative Adversarial Networks and Image Synthesis
MethodsDiffusion
