Dynamic Information Manipulation Game
Shutian Liu, Quanyan Zhu

TL;DR
This paper introduces a hierarchical game model called DIMG to analyze how an information manipulator influences decision-making in POMDPs by manipulating state distributions, affecting control policies and belief accuracy.
Contribution
The paper presents a novel hierarchical game framework for modeling information manipulation in POMDPs, including equilibrium analysis and manipulation schemes.
Findings
Manipulation affects belief distortion and control policy performance.
Equilibrium strategies minimize manipulation costs while maintaining consistency.
Connections between ex ante and interim manipulation schemes are established.
Abstract
We propose a dynamic information manipulation game (DIMG) to investigate the incentives of an information manipulator (IM) to influence the transition rules of a partially observable Markov decision process (POMDP). DIMG is a hierarchical game where the upper-level IM stealthily designs the POMDP's joint state distributions to influence the lower-level controller's actions. DIMG's fundamental feature is characterized by a stagewise constraint that ensures the consistency between the unobservable marginals of the manipulated and the original kernels. In an equilibrium of information distortion, the IM minimizes cumulative cost that depends on the controller's informationally manipulated actions generated by the optimal policy to the POMDP. We discuss ex ante and interim manipulation schemes and show their connections. The effect of manipulation on the performance of control policies is…
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Taxonomy
TopicsFault Detection and Control Systems · Formal Methods in Verification · Petri Nets in System Modeling
