SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Exploration
Daniel Duckworth, Peter Hedman, Christian Reiser, Peter Zhizhin,, Jean-Fran\c{c}ois Thibert, Mario Lu\v{c}i\'c, Richard Szeliski, Jonathan T., Barron

TL;DR
SMERF is a novel real-time view synthesis method for large scenes that combines hierarchical partitioning and distillation training to achieve high fidelity, efficiency, and compatibility with standard devices.
Contribution
Introduces SMERF, a scalable, memory-efficient radiance field approach with hierarchical modeling and distillation, enabling real-time large-scene exploration on common hardware.
Findings
Outperforms state-of-the-art in accuracy by 0.78-1.78 dB on benchmarks.
Renders frames three orders of magnitude faster than previous radiance fields.
Achieves real-time rendering on smartphones and laptops.
Abstract
Recent techniques for real-time view synthesis have rapidly advanced in fidelity and speed, and modern methods are capable of rendering near-photorealistic scenes at interactive frame rates. At the same time, a tension has arisen between explicit scene representations amenable to rasterization and neural fields built on ray marching, with state-of-the-art instances of the latter surpassing the former in quality while being prohibitively expensive for real-time applications. In this work, we introduce SMERF, a view synthesis approach that achieves state-of-the-art accuracy among real-time methods on large scenes with footprints up to 300 m at a volumetric resolution of 3.5 mm. Our method is built upon two primary contributions: a hierarchical model partitioning scheme, which increases model capacity while constraining compute and memory consumption, and a distillation training…
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Taxonomy
TopicsAdvanced Vision and Imaging · Computer Graphics and Visualization Techniques · Robotics and Sensor-Based Localization
