CAD: Photorealistic 3D Generation via Adversarial Distillation
Ziyu Wan, Despoina Paschalidou, Ian Huang, Hongyu Liu, Bokui Shen,, Xiaoyu Xiang, Jing Liao, Leonidas Guibas

TL;DR
This paper introduces a new adversarial approach for photorealistic 3D generation that leverages pre-trained diffusion models and GAN latent spaces, improving quality and diversity over existing methods.
Contribution
It proposes a novel adversarial learning paradigm for 3D synthesis that directly models distribution discrepancies, enabling high-fidelity, photorealistic 3D content from limited input.
Findings
Outperforms previous methods in quality and diversity
Enables single-view reconstruction and 3D interpolation
Utilizes diffusion priors and GAN latent space for versatile applications
Abstract
The increased demand for 3D data in AR/VR, robotics and gaming applications, gave rise to powerful generative pipelines capable of synthesizing high-quality 3D objects. Most of these models rely on the Score Distillation Sampling (SDS) algorithm to optimize a 3D representation such that the rendered image maintains a high likelihood as evaluated by a pre-trained diffusion model. However, finding a correct mode in the high-dimensional distribution produced by the diffusion model is challenging and often leads to issues such as over-saturation, over-smoothing, and Janus-like artifacts. In this paper, we propose a novel learning paradigm for 3D synthesis that utilizes pre-trained diffusion models. Instead of focusing on mode-seeking, our method directly models the distribution discrepancy between multi-view renderings and diffusion priors in an adversarial manner, which unlocks the…
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Taxonomy
TopicsAdvanced Vision and Imaging · Generative Adversarial Networks and Image Synthesis · Computer Graphics and Visualization Techniques
MethodsDiffusion
