Self Model for Embodied Intelligence: Modeling Full-Body Human Musculoskeletal System and Locomotion Control with Hierarchical Low-Dimensional Representation
Chenhui Zuo, Kaibo He, Jing Shao, Yanan Sui

TL;DR
This paper introduces a comprehensive full-body musculoskeletal model with advanced control algorithms, enabling realistic human movement simulation and interaction, which advances understanding of human motor functions and robotics.
Contribution
The paper presents MS-Human-700, a detailed full-body musculoskeletal model with a hierarchical reinforcement learning control algorithm, addressing limitations of previous models.
Findings
Successfully simulated full-body human locomotion.
Achieved state-of-the-art control over 700 muscles.
Validated model with real human movement data.
Abstract
Modeling and control of the human musculoskeletal system is important for understanding human motor functions, developing embodied intelligence, and optimizing human-robot interaction systems. However, current human musculoskeletal models are restricted to a limited range of body parts and often with a reduced number of muscles. There is also a lack of algorithms capable of controlling over 600 muscles to generate reasonable human movements. To fill this gap, we build a musculoskeletal model (MS-Human-700) with 90 body segments, 206 joints, and 700 muscle-tendon units, allowing simulation of full-body dynamics and interaction with various devices. We develop a new algorithm using low-dimensional representation and hierarchical deep reinforcement learning to achieve state-of-the-art full-body control. We validate the effectiveness of our model and algorithm in simulations with real human…
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Taxonomy
TopicsAction Observation and Synchronization
