GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorization
Yahao Shi, Yanmin Wu, Chenming Wu, Xing Liu, Chen Zhao, Haocheng Feng,, Jian Zhang, Bin Zhou, Errui Ding, Jingdong Wang

TL;DR
This paper introduces GIR, a novel 3D Gaussian inverse rendering method that factorizes scenes into material, light, and geometry, enabling real-time relighting and view synthesis with state-of-the-art accuracy.
Contribution
The paper proposes a new 3D Gaussian representation for inverse rendering, including normal estimation, indirect illumination tracing, and environmental map learning, achieving real-time performance.
Findings
State-of-the-art relighting accuracy
Real-time rendering capability
Effective scene factorization
Abstract
This paper presents a 3D Gaussian Inverse Rendering (GIR) method, employing 3D Gaussian representations to effectively factorize the scene into material properties, light, and geometry. The key contributions lie in three-fold. We compute the normal of each 3D Gaussian using the shortest eigenvector, with a directional masking scheme forcing accurate normal estimation without external supervision. We adopt an efficient voxel-based indirect illumination tracing scheme that stores direction-aware outgoing radiance in each 3D Gaussian to disentangle secondary illumination for approximating multi-bounce light transport. To further enhance the illumination disentanglement, we represent a high-resolution environmental map with a learnable low-resolution map and a lightweight, fully convolutional network. Our method achieves state-of-the-art performance in both relighting and novel view…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Advanced Vision and Imaging · 3D Shape Modeling and Analysis
