EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingS
Sharath Girish, Kamal Gupta, Abhinav Shrivastava

TL;DR
This paper introduces a memory-efficient and faster training method for 3D Gaussian splatting in scene synthesis, significantly reducing memory usage while maintaining high visual quality and enabling real-time rendering.
Contribution
It proposes quantized embeddings, a coarse-to-fine training strategy, and a pruning stage to reduce memory and accelerate training and rendering in 3D Gaussian splatting.
Findings
Reduces memory usage by over an order of magnitude
Achieves 10-20x faster training and inference speeds
Maintains high-quality scene reconstruction
Abstract
Recently, 3D Gaussian splatting (3D-GS) has gained popularity in novel-view scene synthesis. It addresses the challenges of lengthy training times and slow rendering speeds associated with Neural Radiance Fields (NeRFs). Through rapid, differentiable rasterization of 3D Gaussians, 3D-GS achieves real-time rendering and accelerated training. They, however, demand substantial memory resources for both training and storage, as they require millions of Gaussians in their point cloud representation for each scene. We present a technique utilizing quantized embeddings to significantly reduce per-point memory storage requirements and a coarse-to-fine training strategy for a faster and more stable optimization of the Gaussian point clouds. Our approach develops a pruning stage which results in scene representations with fewer Gaussians, leading to faster training times and rendering speeds for…
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Taxonomy
TopicsAdvanced Vision and Imaging · 3D Shape Modeling and Analysis · Computer Graphics and Visualization Techniques
MethodsPruning
