PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interaction
Yinhuai Wang, Jing Lin, Ailing Zeng, Zhengyi Luo, Jian Zhang, Lei, Zhang

TL;DR
PhysHOI is a novel physics-based approach that enables humanoid robots to imitate dynamic human-object interactions without task-specific rewards, using contact graphs and a new dataset for basketball skills.
Contribution
This work introduces PhysHOI, the first physics-based whole-body HOI imitation method that eliminates the need for task-specific reward design and models contact relations explicitly.
Findings
PhysHOI successfully imitates diverse HOI tasks including basketball skills.
The contact graph reward is critical for precise imitation.
The BallPlay dataset provides new benchmarks for dynamic HOI imitation.
Abstract
Humans interact with objects all the time. Enabling a humanoid to learn human-object interaction (HOI) is a key step for future smart animation and intelligent robotics systems. However, recent progress in physics-based HOI requires carefully designed task-specific rewards, making the system unscalable and labor-intensive. This work focuses on dynamic HOI imitation: teaching humanoid dynamic interaction skills through imitating kinematic HOI demonstrations. It is quite challenging because of the complexity of the interaction between body parts and objects and the lack of dynamic HOI data. To handle the above issues, we present PhysHOI, the first physics-based whole-body HOI imitation approach without task-specific reward designs. Except for the kinematic HOI representations of humans and objects, we introduce the contact graph to model the contact relations between body parts and…
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Taxonomy
TopicsHuman Pose and Action Recognition · Robot Manipulation and Learning · Human Motion and Animation
