SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM
Nikhil Keetha, Jay Karhade, Krishna Murthy Jatavallabhula, Gengshan, Yang, Sebastian Scherer, Deva Ramanan, Jonathon Luiten

TL;DR
SplaTAM introduces a novel explicit volumetric 3D Gaussian representation for dense RGB-D SLAM, enabling high-fidelity scene reconstruction, faster rendering, and improved pose estimation from a single camera.
Contribution
It is the first to leverage explicit 3D Gaussian volumetric representations for dense SLAM, enhancing reconstruction quality and computational efficiency.
Findings
Achieves up to 2x better performance in pose estimation.
Enables high-fidelity map construction and novel-view synthesis.
Supports fast rendering and structured map expansion.
Abstract
Dense simultaneous localization and mapping (SLAM) is crucial for robotics and augmented reality applications. However, current methods are often hampered by the non-volumetric or implicit way they represent a scene. This work introduces SplaTAM, an approach that, for the first time, leverages explicit volumetric representations, i.e., 3D Gaussians, to enable high-fidelity reconstruction from a single unposed RGB-D camera, surpassing the capabilities of existing methods. SplaTAM employs a simple online tracking and mapping system tailored to the underlying Gaussian representation. It utilizes a silhouette mask to elegantly capture the presence of scene density. This combination enables several benefits over prior representations, including fast rendering and dense optimization, quickly determining if areas have been previously mapped, and structured map expansion by adding more…
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Taxonomy
TopicsRobotics and Sensor-Based Localization · Advanced Vision and Imaging · Advanced Image and Video Retrieval Techniques
