GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians
Shenhan Qian, Tobias Kirschstein, Liam Schoneveld, Davide Davoli,, Simon Giebenhain, Matthias Nie{\ss}ner

TL;DR
GaussianAvatars introduces a novel method combining 3D Gaussian splats with a parametric face model to generate photorealistic, controllable head avatars capable of realistic animation and reenactment.
Contribution
The paper presents a new approach that integrates rigged 3D Gaussian splats with a morphable face model for photorealistic avatar creation and animation control.
Findings
Outperforms existing methods in reenactment tasks
Enables precise expression and pose control
Provides high-quality, photorealistic rendering
Abstract
We introduce GaussianAvatars, a new method to create photorealistic head avatars that are fully controllable in terms of expression, pose, and viewpoint. The core idea is a dynamic 3D representation based on 3D Gaussian splats that are rigged to a parametric morphable face model. This combination facilitates photorealistic rendering while allowing for precise animation control via the underlying parametric model, e.g., through expression transfer from a driving sequence or by manually changing the morphable model parameters. We parameterize each splat by a local coordinate frame of a triangle and optimize for explicit displacement offset to obtain a more accurate geometric representation. During avatar reconstruction, we jointly optimize for the morphable model parameters and Gaussian splat parameters in an end-to-end fashion. We demonstrate the animation capabilities of our…
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Taxonomy
TopicsFace recognition and analysis · Advanced Vision and Imaging · Human Motion and Animation
