FSGS: Real-Time Few-shot View Synthesis using Gaussian Splatting
Zehao Zhu, Zhiwen Fan, Yifan Jiang, Zhangyang Wang

TL;DR
FSGS introduces a real-time, photo-realistic few-shot view synthesis method using Gaussian Splatting, effectively handling sparse data and integrating depth estimation for improved accuracy and efficiency.
Contribution
The paper presents FSGS, a novel Gaussian Splatting-based framework enabling real-time, high-quality view synthesis from as few as three input views, with innovative Gaussian Unpooling and depth-guided optimization.
Findings
Achieves state-of-the-art accuracy in view synthesis.
Operates in real-time with high efficiency.
Performs well across multiple datasets.
Abstract
Novel view synthesis from limited observations remains an important and persistent task. However, high efficiency in existing NeRF-based few-shot view synthesis is often compromised to obtain an accurate 3D representation. To address this challenge, we propose a few-shot view synthesis framework based on 3D Gaussian Splatting that enables real-time and photo-realistic view synthesis with as few as three training views. The proposed method, dubbed FSGS, handles the extremely sparse initialized SfM points with a thoughtfully designed Gaussian Unpooling process. Our method iteratively distributes new Gaussians around the most representative locations, subsequently infilling local details in vacant areas. We also integrate a large-scale pre-trained monocular depth estimator within the Gaussians optimization process, leveraging online augmented views to guide the geometric optimization…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsAdvanced Vision and Imaging · Advanced Image Processing Techniques · Image Enhancement Techniques
MethodsRoIPool · RoIAlign · Softmax
