Experimental Study of the Game Exact Nim(5, 2)
Vladimir Gurvich, Artem Parfenov, Michael Vyalyi

TL;DR
This paper investigates the properties of the game Exact Nim(5, 2), comparing it with related Nim variants, and provides theoretical and computational insights into its P-positions and Sprague-Grundy values.
Contribution
It offers new theoretical and computational evidence on the relationship between P-positions of nim(6,=2) and nim(6,≤2), advancing understanding of these Nim variants.
Findings
P-positions of nim(5,=2) are closely related to those of nim(6,≤2)
Explicit Sprague-Grundy values known for some cases, open for others
Theoretical and computational evidence supports conjectured relations
Abstract
We compare to different extensions of the ancient game of nim: Moore's nim and exact nim. Given integers and such that , we consider piles of stones. Two players alternate turns. By one move it is allowed to choose and reduce any (i) at most or (ii) exactly piles of stones in games nim and nim, respectively. The player who has to move but cannot is the loser. Both games coincide with nim when . Game nim was introduced by Moore (1910) who characterized its Sprague-Grundy (SG) values 0 (that is, P-positions) and 1. The first open case is SG values 2 for nim. Game nim, was introduced in 2018. An explicit formula for its SG function was computed for . In contrast, case seems difficult: even the P-positions are not known already for nim. Yet, it…
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Taxonomy
TopicsArtificial Intelligence in Games
