Surf-D: Generating High-Quality Surfaces of Arbitrary Topologies Using Diffusion Models
Zhengming Yu, Zhiyang Dou, Xiaoxiao Long, Cheng Lin, Zekun Li, Yuan, Liu, Norman M\"uller, Taku Komura, Marc Habermann, Christian Theobalt, Xin, Li, Wenping Wang

TL;DR
Surf-D introduces a diffusion-based method for generating high-quality 3D surfaces with arbitrary topologies using an innovative UDF representation and a point-based AutoEncoder, outperforming prior approaches in quality and scalability.
Contribution
The paper proposes a novel pipeline combining UDF, point-based AutoEncoder, and latent diffusion models for scalable, high-quality 3D shape generation with arbitrary topologies.
Findings
Outperforms prior methods in shape quality and topology flexibility
Effective in unconditional, category, image, and text-conditioned shape generation
Scalable and accurate UDF learning with a new AutoEncoder architecture
Abstract
We present Surf-D, a novel method for generating high-quality 3D shapes as Surfaces with arbitrary topologies using Diffusion models. Previous methods explored shape generation with different representations and they suffer from limited topologies and poor geometry details. To generate high-quality surfaces of arbitrary topologies, we use the Unsigned Distance Field (UDF) as our surface representation to accommodate arbitrary topologies. Furthermore, we propose a new pipeline that employs a point-based AutoEncoder to learn a compact and continuous latent space for accurately encoding UDF and support high-resolution mesh extraction. We further show that our new pipeline significantly outperforms the prior approaches to learning the distance fields, such as the grid-based AutoEncoder, which is not scalable and incapable of learning accurate UDF. In addition, we adopt a curriculum learning…
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Taxonomy
Topics3D Shape Modeling and Analysis · Computer Graphics and Visualization Techniques · Generative Adversarial Networks and Image Synthesis
MethodsDiffusion · Latent Diffusion Model
