DGNR: Density-Guided Neural Point Rendering of Large Driving Scenes
Zhuopeng Li, Chenming Wu, Liangjun Zhang, Jianke Zhu

TL;DR
DGNR introduces a density-guided neural rendering framework that effectively synthesizes large-scale driving scenes in real-time without requiring geometric priors, outperforming existing methods in quality and efficiency.
Contribution
The paper proposes a novel density-guided neural rendering approach that learns a density space for large scenes, eliminating the need for geometric priors and enabling real-time, high-quality rendering.
Findings
Effective synthesis of photorealistic driving scenes
Real-time rendering performance demonstrated
Outperforms existing large-scale scene rendering methods
Abstract
Despite the recent success of Neural Radiance Field (NeRF), it is still challenging to render large-scale driving scenes with long trajectories, particularly when the rendering quality and efficiency are in high demand. Existing methods for such scenes usually involve with spatial warping, geometric supervision from zero-shot normal or depth estimation, or scene division strategies, where the synthesized views are often blurry or fail to meet the requirement of efficient rendering. To address the above challenges, this paper presents a novel framework that learns a density space from the scenes to guide the construction of a point-based renderer, dubbed as DGNR (Density-Guided Neural Rendering). In DGNR, geometric priors are no longer needed, which can be intrinsically learned from the density space through volumetric rendering. Specifically, we make use of a differentiable renderer to…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsAdvanced Vision and Imaging · Computer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis
