DreamCreature: Crafting Photorealistic Virtual Creatures from Imagination
Kam Woh Ng, Xiatian Zhu, Yi-Zhe Song, Tao Xiang

TL;DR
DreamCreature introduces an unsupervised method to generate photorealistic, novel virtual creatures by composing learned sub-concepts, advancing digital asset creation and biodiversity analysis.
Contribution
The paper presents DreamCreature, a novel approach that unsupervisedly extracts sub-concepts to generate new, detailed virtual creatures with high fidelity and flexibility.
Findings
Outperforms prior methods in qualitative evaluations
Achieves higher quantitative scores on image benchmarks
Enables diverse creative applications
Abstract
Recent text-to-image (T2I) generative models allow for high-quality synthesis following either text instructions or visual examples. Despite their capabilities, these models face limitations in creating new, detailed creatures within specific categories (e.g., virtual dog or bird species), which are valuable in digital asset creation and biodiversity analysis. To bridge this gap, we introduce a novel task, Virtual Creatures Generation: Given a set of unlabeled images of the target concepts (e.g., 200 bird species), we aim to train a T2I model capable of creating new, hybrid concepts within diverse backgrounds and contexts. We propose a new method called DreamCreature, which identifies and extracts the underlying sub-concepts (e.g., body parts of a specific species) in an unsupervised manner. The T2I thus adapts to generate novel concepts (e.g., new bird species) with faithful structures…
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Taxonomy
TopicsGenerative Adversarial Networks and Image Synthesis · Multimodal Machine Learning Applications · Advanced Image and Video Retrieval Techniques
MethodsSparse Evolutionary Training
