Uncovering Gender Stereotypes in Video Game Character Designs: A Multi-Modal Analysis of Honor of Kings
Bingqing Liu, Kyrie Zhixuan Zhou, Danlei Zhu, Jaihyun Park

TL;DR
This study analyzes gender stereotypes in the character designs of Honor of Kings, revealing culturally influenced patterns through multi-modal analysis of visuals, roles, and narratives.
Contribution
It introduces a culture-aware, multi-modal approach combining qualitative and text mining methods to analyze gender stereotypes in video game characters.
Findings
Male heroes are designed as masculine fighters.
Female heroes are depicted as feminine ornaments.
Gender stereotypes are culturally influenced.
Abstract
In this paper, we conduct a comprehensive analysis of gender stereotypes in the character design of Honor of Kings, a popular multiplayer online battle arena (MOBA) game in China. We probe gender stereotypes through the lens of role assignments, visual designs, spoken lines, and background stories, combining qualitative analysis and text mining based on the moral foundation theory. Male heroes are commonly designed as masculine fighters with power and female heroes as feminine "ornaments" with ideal looks. We contribute with a culture-aware and multi-modal understanding of gender stereotypes in games, leveraging text-, visual-, and role-based evidence.
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Taxonomy
TopicsDigital Games and Media · Educational Games and Gamification · Artificial Intelligence in Games
