Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Images
Jaeyoung Chung, Jeongtaek Oh, and Kyoung Mu Lee

TL;DR
This paper introduces a depth-regularized optimization technique for 3D Gaussian splatting that improves scene reconstruction quality from few images by incorporating a pre-trained depth map to prevent overfitting and enhance geometric accuracy.
Contribution
We propose a novel depth-guided optimization method for 3D Gaussian splatting that leverages pre-trained monocular depth estimation to improve results with limited images.
Findings
Enhanced geometric robustness over original methods
Effective mitigation of overfitting in few-shot scenarios
Improved visual quality and geometric consistency
Abstract
In this paper, we present a method to optimize Gaussian splatting with a limited number of images while avoiding overfitting. Representing a 3D scene by combining numerous Gaussian splats has yielded outstanding visual quality. However, it tends to overfit the training views when only a small number of images are available. To address this issue, we introduce a dense depth map as a geometry guide to mitigate overfitting. We obtained the depth map using a pre-trained monocular depth estimation model and aligning the scale and offset using sparse COLMAP feature points. The adjusted depth aids in the color-based optimization of 3D Gaussian splatting, mitigating floating artifacts, and ensuring adherence to geometric constraints. We verify the proposed method on the NeRF-LLFF dataset with varying numbers of few images. Our approach demonstrates robust geometry compared to the original…
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Taxonomy
TopicsAdvanced Vision and Imaging · Image Processing Techniques and Applications · Optical measurement and interference techniques
