GaussianDiffusion: 3D Gaussian Splatting for Denoising Diffusion Probabilistic Models with Structured Noise
Xinhai Li, Huaibin Wang, Kuo-Kun Tseng

TL;DR
This paper introduces Gaussian Diffusion, a novel 3D content generation framework that leverages Gaussian Splatting and multi-view noise perturbations to improve realism, consistency, and stability in text-to-3D synthesis.
Contribution
It presents the first comprehensive application of Gaussian Diffusion in 3D content generation, enhancing multi-view consistency and reducing artifacts in Gaussian Splatting-based models.
Findings
Improved multi-view consistency in 3D generation.
Enhanced realism and stability of generated 3D content.
Effective mitigation of artifacts like floaters and burrs.
Abstract
Text-to-3D, known for its efficient generation methods and expansive creative potential, has garnered significant attention in the AIGC domain. However, the pixel-wise rendering of NeRF and its ray marching light sampling constrain the rendering speed, impacting its utility in downstream industrial applications. Gaussian Splatting has recently shown a trend of replacing the traditional pointwise sampling technique commonly used in NeRF-based methodologies, and it is changing various aspects of 3D reconstruction. This paper introduces a novel text to 3D content generation framework, Gaussian Diffusion, based on Gaussian Splatting and produces more realistic renderings. The challenge of achieving multi-view consistency in 3D generation significantly impedes modeling complexity and accuracy. Taking inspiration from SJC, we explore employing multi-view noise distributions to perturb images…
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Taxonomy
TopicsGenerative Adversarial Networks and Image Synthesis · Computer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis
MethodsDiffusion
